The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. Other than its size, its statistics are the same in each form.
The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.Ĭhange Shape. Dustborn has just been announced at the Future Games Show, a next-gen title coming from Red Thread Games, the developer behind Dreamfall Chapters and Draugen. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The oni makes two attacks, either with its claws or its glaive.Ĭlaw (Oni Form Only). The oni regains 10 hit points at the start of its turn if it has at least 1 hit point. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point. The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep. The oni can innately cast the following spells, requiring no material components:ġ/day each: charm person, cone of cold, gaseous form, sleep
The oni's innate spellcasting ability is Charisma (spell save DC 13). Senses darkvision 60 ft., passive Perception 14 Skills Arcana +5, Deception +8, Perception +4 Devilish Constitution: You have one extra d12 hit die. Weapon Proficiency: You are proficient with the maul and warhammer. You cant discern color in darkness, only shades of gray.
Once you use this trait you can't do so until you finish a short or long rest.Saving Throws Dex +3, Con +6, Wis +4, Cha +5 Ability Score Modifiers: +2 Strength, +2 Constitution Speed: 30 feet Darkvision: You can see in dim light within 60 feet as if you were in bright light, and in darkness as if it were in dim light. You can cast each of these spells once a day using your Intelligence.Ībility Score: Wis +1 Spiritual Being: You learn one addition language Spirit Walk: As an action, you can magically teleport up to 30 feet to an unoccupied space. In Volo’s Guide to Monsters, it is mentioned that the supplemental races provided in the sourcebook are rarer than any of the. There are more uncommon races such as dragonborn, gnomes, half-elves, half-orcs, and tieflings. You can do this once every short or long rest.Ībility Score: Int +1 Spellcasting: Cantrip Thaumaturgy | 3rd Charm Person | 5th Invisibility. According to the Player’s Handbook, the most common character races are dwarves, elves, halflings, and humans. Darkvision: 60ft Resistance: Fire Damage Oni Weaponry: proficiency with club and greatclub Language: Common and GiantĪbility Score: Str +1Improved Oni weaponry: proficiency with Kanabo (mace) and Tetsubo (maul) Siege Warrior: double bludgeoning damage against objects and structuresRampage: When you reduce a creature to 0 hit points, you can use a bonus action to make one weapon attack. I have no idea if this is balanced since it's my first homebrew race.Ībility Scores: Con +2 Age: Mature at 25, aging slows till around 400 Size: Medium Speed: 30ft. My friend is running a Feudal Japan campaign and asked me to try and whip up a playable Oni race. Contents1 Firbolg 5e Traits1.1 Firbolg Names1.2 Statistics 1.3 General Info1.4 Appearance1.5 Novels1.6 FAQ’s The strong Firbolg 5E (Fifth Edition) is referred to as Giant kin, which keeps unfriendly from various other sentient races.