On the importcube command you simply have to call the command like you are opening a map so /importcube "MAPNAME". Some maps just disapear and some work or only have minor errors. AssaultCube project page at SourceForge.Importcube command should still work i think (that would be assault>sauerbraten (or any cube 2 mod)) tesseract uses a different map compression and octtree compression format so, probably wont work but you can try after improting it into cube 2 and then saving and moving it to a tess directory.↑ AssaultCube league and ladder in the ESL.Archived from the original on 27 February 2009. Archived from the original on 2 December 2008. Archived from the original on 16 December 2008. Archived from the original on 28 October 2008. Archived from the original on 25 December 2010. Archived from the original on 23 June 2010.
↑ "AssaultCube - Features in a Nutshell".Review of AssaultCube (ActionCube) in the magazine, not on the given link. "Gratisspiel des Monats- Umsonst ist hier der Tod" (in German). (German) Bertits, Andreas (February 2007).However, only one remake is included in the official release (remade for AssaultCube by the original author). Several maps from other games have been remade for the Cube engine by players. They can also be easily shared with others through community sites such as Akimbo and Quadropolis (all Cube engine games). These created maps can be played online fairly easily if they comply with quality pre-requisites. Another aspect of AssaultCube is the ease at which custom maps can be shared. The diverse nature of the Cube engine's mapping feature allows for creativity and almost endless possibilities for custom maps. MappingĪssaultCube retains an in-game mapping feature from the original Cube game, resulting in a variety of custom maps. The latest version, 1.2.0.2, was released on November 11, 2013.
Version 1.0 was released on November 21, 2008. Īlthough it is based on the Cube engine, AssaultCube 's engine has been highly improved compared to the original Cube, and even incorporates features from Cube 2. AssaultCube also has several gaming clans, some of which participate in organized tournaments. ĭespite its simplistic graphics and gameplay, AssaultCube maintains a consistent player base of hundreds of players, with over 60 user-run servers online at any given time. On May 6, 2007, ActionCube was renamed to AssaultCube due to a request from the developers of Action Quake. The plan was to create an entirely new game incorporating Cube 's simplicity and movement style in a more realistic environment. The first official release was in November 2006.
There are two different teams in AssaultCube, called the "Cubers Liberations Army" (CLA) and the "Rabid Viper Special Forces" (RVSF).ĪssaultCube retains a movement bug from the original Cube engine that allows players to utilize straferunning to move at a faster speed. In comparison to other games, AssaultCube is slower than Quake but faster than Counter-Strike. AssaultCube was designed to be more realistic and team-oriented than Cube while keeping Cube 's distinctive fast-paced gameplay.